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Using the EXPAND Command (continued)

In File 9, I'll use the EXPAND command to conduct the search on Electronic Arts, then refine it to see what Electronic Arts is doing with Sega, and finally narrow it to the most current year. Here's how it will look.

Step 1: EXPAND using the appropriate prefix and term:

e co=Electronic Arts

TYPE the command at the question mark prompt and press ENTER.

Set  Items  Description
      ---  -----  -----------
?expand co=electronic arts

Ref   Items  Index-term 
E1        2  CO=ELECTRONIC ACCESS CONTROL DIV 
E2        1  CO=ELECTRONIC AROMAS 
E3        0 *CO=ELECTRONIC ART 
E4      218  CO=ELECTRONIC ARTS 
E5        3  CO=ELECTRONIC  ARTS  ASIA  PACIFIC PTE LTD 
             (ELECTRO 
E6        1  CO=ELECTRONIC ARTS DEUTSCHLAND 
E7      147  CO=ELECTRONIC ARTS INC 
E8        1  CO=ELECTRONIC ARTS KOREA 
E9        1  CO=ELECTRONIC ARTS SEATTLE INC 
E10       2  CO=ELECTRONIC ASSEMBLY 
E11       1  CO=ELECTRONIC ASSEMBLY SUPPLY CO 
E12       3  CO=ELECTRONIC ASSOCIATES INC 
 
          Enter P or PAGE for more

Step 2: SELECT the E-numbered lines that contain variations for the company Electronic Arts.

Because I don't know much about Electronic Arts, I want to get all of the entries for this company listed in the database. I will choose E numbers e4 through e9 and enter the command at the question mark prompt:

s e4:e9

?S E4:E9
      S1      61  CO='ELECTRONIC ARTS':CO='ELECTRONIC 
                  ARTS SEATTLE INC' 

I want the Electronic Arts company that is involved in video games, and I want to see what Electronic Arts and Sega are doing against each other.

I can now refine my search to include sega in my search. My search would look like this:

s s1 and sega

?S S1 AND SEGA
              61  S1 
             181  SEGA 
      S2       4  S1 AND SEGA

This search limited the results to only four records so I won’t bother to limit by date.

?T S2/FREE,K/ALL
 
 2/K/1 
DIALOG(R)File   9:(c) 2003 Resp. DB Svcs. All rts. reserv. 
 
3521132  Supplier  Number: 03521132    (USE FORMAT 7 OR 
9 FOR FULLTEXT) 
Two Video Game Giants to Clash with Competing Football 
Game Products 
August 19, 2002 
WORD COUNT:  1052 
 

COMPANY NAMES:  ELECTRONIC ARTS INC; SEGA OF AMERICA 
  INC  (SEGA ENTERPRISES LTD) 
INDUSTRY NAMES:  Software; Toys & games 
PRODUCT NAMES:  Computer games and entertainment 
  software packages  (737284) 
CONCEPT TERMS:  Ad budget; All company; All market 
  information; Market share; Market size 
GEOGRAPHIC NAMES:  North America  (NOAX); United States 
   (USA) 
 
    (USE FORMAT 7 OR 9 FOR FULLTEXT) 
 
TEXT: 
...s vs. Burger King. 
It pits Electronic Arts, the undisputed heavyweight 
champion of gaming, against  Sega  of America, the 
storied creator of Sonic the Hedgehog, a company on the 
comeback trail... 
 
...category within sports, the most lucrative segment 
of the $9.4 billion  console gaming market.  Sega  is 
counting on its NFL 2K3 title to grab  market share 
from EA's wildly... 
...there's plenty of trash talk, too. EA corporate 
spokesman Jeff Brown last week described  Sega  as "the 
Burger King of video game sports -- they can brag about 
extra pickles, but they'll always be the second 
choice." 
 
 Sega 's corporate spokesman, Charles Bellfield's 
retort was to send Brown a Burger King burger -- a kind 
of "eat your words" gesture. 
 
 Sega 's president and chief executive is no stranger 
to David  vs. Goliath challenges. Peter Moore... 
 
...they say," Moore said. "We have certainly achieved 
that....Everything Jeff Brown says refers to  Sega . 
We're inside their heads." 
 
Taunting an opponent is one thing. Snatching victory 
from the... 
 
...seven game platforms, according to SoundView 
Technology Group, a Connecticut investment banking 
firm. NFL 2K2,  Sega 's football offering, captured 
about 11 percent of football game sales. 
 
Nonetheless,  Sega  hopes the strength of game play and 
reviews will enable it to more than double that share 
to 25 percent of the football game business. If  Sega 
succeeds, it will come at the expense of EA, its 
Redwood City rival. 
 
"It's... 
 
...saying we're going to be No. 1 immediately." 
 
In January 2001, San Francisco-based  Sega , a 
subsidiary of Japan's  Sega  Corp., announced it would 
leave the hardware business. It abandoned the 
struggling Dreamcast console -- and... 
 
...albeit for one-time rivals. 
 
Difficult end Moore recalls the painful decision to 
break with  Sega 's hardware heritage, which brought 
arcade-quality gaming to America's living rooms a 
decade... 
 
...other company in the game industry -- 3DO -- has 
attempted such a feat -- to mixed success. 
 
 Sega  wrote off $700 million in costs associated with 
leaving the hardware business, laid off the... 
 
...Computer Entertainment. 
 
"People I previously called the Antichrist welcomed 
us," said Moore. 
 
Within 10 months,  Sega  introduced games for all three 
next-generation consoles: Sony's PlayStation 2, 
Nintendo GameCube and... 
 
...by the popularity of "Sonic Adventure 2" and "Super 
Monkey Ball." 
 
Sports holds the key  Sega 's confidence in its ability 
to become a top independent game  developer is 
reflected in... 
 
...analyst for ING. 
 
Sports games hold the key. Sports games account for 55 
percent of  Sega 's sales in the United States, its 
largest market. And while  Sega  plans to publish 27 
different sports titles this year -- including tennis, 
hockey and baseball games -- the two most anticipated 
are NFL 2K3 football and NBA 2K3 basketball. 
 
 Sega  had encouraging sales  of last year's football 
and basketball titles -- with sales of 347... 
 
...the games shipped late in the season. 
 
This year, it will meet EA head-on.  Sega  shipped NFL 
2K3 before the NFL season opener to match the launch of 
Madden 2003... 
 
...such challenges before. In the 13 years since EA 
produced the first Madden game for  Sega 's Genesis, it 
has survived retail challenges from Sony ("NFL 
Gameday"), Midway ("NFL Blitz"), Acclaim... 
 
COMPANY NAMES:   ELECTRONIC ARTS INC ... 
 
... SEGA  OF AMERICA INC  ( SEGA  ENTERPRISES LTD)
 
 
 2/K/2 
DIALOG(R)File   9:(c) 2003 Resp. DB Svcs. All rts. reserv. 
 
3509614  Supplier  Number: 03509614    (USE FORMAT 7 OR 
9 FOR FULLTEXT)
Double headers: EA shows that its new major league 
players got game, thanks to digital scanning. (Cover 
Story) 
August 2002 
WORD COUNT:  2895 
 
SPECIAL FEATURES:  Table 
COMPANY NAMES:  ELECTRONIC ARTS INC; MAJOR LEAGUE 
  BASEBALL PLAYERS ASSOCIATION; MAJOR LEAGUE BASEBALL 
  PROPERTIES 
INDUSTRY NAMES:  Applications software; Software; Toys 
  & games 
PRODUCT NAMES:  Patent owners and lessors  (679400); 
  Graphics software packages  (737269); Computer games 
  and entertainment software packages  (737284); Labor 
  unions and similar labor organizations  (863000) 
CONCEPT TERMS:  All company; All product and service 
  information; Applications; Joint venture 
GEOGRAPHIC NAMES:  North America  (NOAX); United States 
   (USA) 
 
    (USE FORMAT 7 OR 9 FOR FULLTEXT) 
 
TEXT: 
...who will eventually appear in titles from such heavy 
hitters as EA, Sony, Acclaim, and  Sega . 
 
 
...As the newly scanned players enter their rookie 
season this year in titles from Sony,  Sega , Acclaim, 
and EA, the Triple Play crew is actively preparing a 
host of improvements for... 
 
COMPANY NAMES:   ELECTRONIC ARTS INC ... 
 
 
 2/K/3 
DIALOG(R)File   9:(c) 2003 Resp. DB Svcs. All rts. reserv. 

3450199  Supplier  Number: 03450199    (USE FORMAT 7 OR 
9 FOR FULLTEXT)
After the pregame, now the fun begins 
May 20, 2002 
WORD COUNT:  428 
 
COMPANY NAMES:  ELECTRONIC ARTS INC; MICROSOFT CORP; 
  NINTENDO OF AMERICA INC; SEGA AMERICA INC; SIGIL 
  GAMES ONLINE; SONY COMPUTER ENTERTAINMENT AMERICA 
INDUSTRY NAMES:  Software; Toys & games 
PRODUCT NAMES:  Electronic games and toys  (394492); 
  Computer games and entertainment software packages 
  (737284) 
CONCEPT TERMS:  All company; Corporate strategy; 
  E-Commerce 
GEOGRAPHIC NAMES:  North America  (NOAX); United States 
   (USA) 
 
    (USE FORMAT 7 OR 9 FOR FULLTEXT) 
 
TEXT: 
...up and broadband modems for GameCube this fall  so 
gamers can play new versions of  Sega 's original 
online game for the Dreamcast, Phantasy Star Online. 
 
All of this, however, might... 
 
COMPANY NAMES:   ELECTRONIC ARTS INC ... 
 
... SEGA  AMERICA INC
 
 
 2/K/4 
DIALOG(R)File   9:(c) 2003 Resp. DB Svcs. All rts. reserv. 

3400674  Supplier  Number: 03400674    (USE FORMAT 7 OR 
9 FOR FULLTEXT) 
Videogame manufacturers see no ceiling on selling 
season. (Strategy) 
March 18, 2002 
WORD COUNT:  450 
 
COMPANY NAMES:  ELECTRONIC ARTS INC; SEGA OF AMERICA 
  INC  (SEGA ENTERPRISES LTD) 
CONCEPT TERMS:  All company; All market information; 
  Corporate strategy; Marketing campaign 
MARKETING TERMS:  All media; Cable TV advertising; 
  Magazine advertising 
GEOGRAPHIC NAMES:  North America  (NOAX); United States 
   (USA) 
 
    (USE FORMAT 7 OR 9 FOR FULLTEXT) 
 
TEXT: 
Hein, Kenneth 
In a typical year, videogame manufacturers such as 
Electronic Arts and  Sega  would have eased off on ad 
campaigns after the holidays. However, this is anything 
but... 
...have to get the message out that your games are 
available across all the platforms." 
 
 Sega , which also is spending $10 million in the first 
quarter, is running separate campaigns that... 
 
...s Sonic Adventure 2 Battle and PS2's Virtua Fighter 
4 are all in rotation.  Sega  spent about $100,000 on 
media in the first quarter of 2001, per CMR. 
 
The... 
 
COMPANY NAMES:   ELECTRONIC ARTS INC ... 
 
... SEGA  OF AMERICA INC  ( SEGA  ENTERPRISES LTD)

Now we'll use the FULL format, and TYPE s2/full/1 to see the complete record.

From the record we can see that sports video games are the rage. Looks like there will be quite a battle between Electronic Arts and Sega for control of this gaming area.

Better print out this article for Brian.

Hope this is the last we hear from Brian for a while; however, once he sees this article he may need research on this area of the market.

View the following record, then go to the exercises to practice online.

?T S2/9/1
 
 2/9/1 
DIALOG(R)File   9:Business & Industry(R) 
(c) 2003 Resp. DB Svcs. All rts. reserv. 
 
03521132    (THIS IS THE FULLTEXT) 
Two Video Game Giants to Clash with Competing Football 
Game Products 
 
San Jose Mercury News , p N/A 
August 19, 2002 
DOCUMENT TYPE: Regional Newspaper  (United States) 
LANGUAGE: English  RECORD TYPE: Fulltext 
WORD COUNT:  1052 
 
TEXT: 
By Dawn C. Chmielewski 
 

 
In the annals of great business rivalries, the battle 
of Bay Area video game titans may rank alongside such 
epic bouts as Coke vs. Pepsi, Nike vs. Reebok or 
McDonald's vs. Burger King. 
 
It pits Electronic Arts, the undisputed heavyweight 
champion of gaming, against Sega of America, the 
storied creator of Sonic the Hedgehog, a company on the 
comeback trail after ditching the Dreamcast, its 
unprofitable game console. 
 
The battle will be joined -- in classic American sports 
tradition -- over football. It is the single largest 
category within sports, the most lucrative segment of 
the $9.4 billion  console gaming market. Sega is 
counting on its NFL 2K3 title to grab  market share 
from EA's wildly popular Madden NFL Football franchise. 
 
Both companies have loads of promotional cash to pitch 
their $50 games -- about $75 million pledged for 
television and print advertising -- and not an 
inconsiderable amount of prestige riding on the 
outcome. 
 
And there's plenty of trash talk, too. EA corporate 
spokesman Jeff Brown last week described Sega as "the 
Burger King of video game sports -- they can brag about 
extra pickles, but they'll always be the second 
choice." 
Sega's corporate spokesman, Charles Bellfield's retort 
was to send Brown a Burger King burger -- a kind of 
"eat your words" gesture. 
 
Sega's president and chief executive is no stranger to 
David  vs. Goliath challenges. Peter Moore is a former 
Reebok executive who  used to face off with Nike. 
 
"When fighting Nike, the first goal is to get them to 
pay attention to you and refer to you in everything 
they say," Moore said. "We have certainly achieved 
that....Everything Jeff Brown says refers to Sega. 
We're inside their heads." 
 
Taunting an opponent is one thing. Snatching victory 
from the overwhelming favorite is another. 
 
EA's Madden game dominates the football category -- 
with more than a 65 percent share across seven game 
platforms, according to SoundView Technology Group, a 
Connecticut investment banking firm. NFL 2K2, Sega's 
football offering, captured about 11 percent of 
football game sales. 
 
Nonetheless, Sega hopes the strength of game play and 
reviews will enable it to more than double that share 
to 25 percent of the football game business. If Sega 
succeeds, it will come at the expense of EA, its 
Redwood City rival. 
 
"It's a measuring stick we will apply against ourselves 
toward our ability to start stealing market share," 
said Moore. "This is not an immediate turnaround. We're 
not saying we're going to be No. 1 immediately." 
 
In January 2001, San Francisco-based Sega, a subsidiary 
of Japan's Sega Corp., announced it would leave the 
hardware business. It abandoned the struggling 
Dreamcast console -- and 15 years of tradition -- to do 
what it does best: develop great games, albeit for 
one-time rivals. 
 
Difficult end Moore recalls the painful decision to 
break with Sega's hardware heritage, which brought 
arcade-quality gaming to America's living rooms a 
decade ago with the revolutionary Genesis console. 
 
"There was this incredible roller coaster in that 
room," said Moore, describing the meeting when the 
decision was made. "We walked into the room as a 
hardware company and walked out of there as a software 
company. We had put an awful lot of emotional currency 
into the Dreamcast. Fought hard against Sony. And now, 
we had to make them our friends." 
 
Only one other company in the game industry -- 3DO -- 
has attempted such a feat -- to mixed success. 
 
Sega wrote off $700 million in costs associated with 
leaving the hardware business, laid off the staff, and 
threw the full weight of its 1,200 developers into 
making games for one-time competitors in the console 
business -- Nintendo and Sony Computer Entertainment. 
 
"People I previously called the Antichrist welcomed 
us," said Moore. 
Within 10 months, Sega introduced games for all three 
next-generation consoles: Sony's PlayStation 2, 
Nintendo GameCube and Microsoft's new entrant, the 
Xbox. And it emerged as the largest independent game 
publisher for GameCube earlier this year -- buoyed by 
the popularity of "Sonic Adventure 2" and "Super Monkey 
Ball." 
 
Sports holds the key Sega's confidence in its ability 
to become a top independent game  developer is 
reflected in the company's comments to analysts. It 
expects video game revenue for consoles other than the 
Dreamcast to grow  to 92 percent from 48 percent, 
according to Lisa Spicer, an analyst for ING. 
 
Sports games hold the key. Sports games account for 55 
percent of Sega's sales in the United States, its 
largest market. And while Sega plans to publish 27 
different sports titles this year -- including tennis, 
hockey and baseball games -- the two most anticipated 
are NFL 2K3 football and NBA 2K3 basketball. 
Sega had encouraging sales  of last year's football and 
basketball titles -- with sales of 347,000 and 486,000 
games respectively -- even though the games shipped 
late in the season. 
 
This year, it will meet EA head-on. Sega shipped NFL 
2K3 before the NFL season opener to match the launch of 
Madden 2003  last week. It also made a deal with ESPN 
to capture the look of the broadcasts within its game 
and it pledged $15 million for an ad campaign. 
 
"This is going to be the ultimate litmus test," said 
James Lin, managing director of Jefferies & Co., a Los 
Angeles investment bank. "It measures whether the 
transition is going well. They don't need to  overtake 
Madden this year. All they have to do is establish 
themselves as that firm No. 2 behind EA Sports." 
 
Ready for contest EA has faced such challenges before. 
In the 13 years since EA produced the first Madden game 
for Sega's Genesis, it has survived retail challenges 
from Sony ("NFL Gameday"), Midway ("NFL Blitz"), 
Acclaim ("Quarterback  Club") and Microsoft ("NFL 
Fever"). 
 
"We've faced a lot of competition over the years," said 
Frank Gibeau, EA's vice president of marketing. "We're 
not troubled by it. In fact, we like competition. We're 
a competitive organization -- and there's nothing like 
having someone pick a fight with you to get you fired 
up and focused." 
 
If early reaction from retailers is any indication, EA 
won't have to worry about losing its top slot. 
GameStop, a specialty retailer that operates FuncoLand 
and Babbage's, announced record advance sales of Madden 
NFL 2003. 
 
"This is the first time that reservations have ever hit 
50,000 for a  sports title. As such, our initial order 
for this title has reached an all-time high," said Dan 
DeMatteo, GameStop's president and chief operating 
officer. 
          Copyright 2002 San Jose Mercury News 
           provided by Knight-Ridder/Tribune Business 
          News. 
 
 
COMPANY NAMES:  ELECTRONIC ARTS INC; SEGA OF AMERICA 
  INC  (SEGA ENTERPRISES LTD) 
INDUSTRY NAMES:  Software; Toys & games 
PRODUCT NAMES:  Computer games and entertainment 
  software packages  (737284) 
CONCEPT TERMS:  Ad budget; All company; All market 
  information; Market share; Market size 
GEOGRAPHIC NAMES:  North America  (NOAX); United States 
   (USA)

Go to the exercises to practice online.


6-5

Authoritative Answers Enriched by ProQuest